Seth Williams is a Mobile Developer Technologies Engineer at NVIDIA. In the past 7 years there he’s worn a few hats. He has worked as a Cg Runtime developer, a Cg shader-wrangler for OpenGL and D3D APIs, and as an OSX OpenGL driver developer, and now helps game developers directly to migrate their titles to mobile platforms and improve performance on Tegra SOCs. Prior to NVIDIA he worked as an OpenGL driver developer at 3Dlabs, and at Intel on their compilers and parallel programming tools. Seth holds a Bachelor of Science in Computer Engineering from University of Illinois at Urbana-Champaign.